A quiet courtyard. A worthy rival. Pick your fighter and make the next round yours.
PLAY IN YOUR BROWSERINVITE A FRIEND
YOUR SIDE OF THE ARENA
A rematch is one link away.
No account. No install. Share your room link to begin.
PRIVATE ARENA
Your room
Invite a friend. Ready up. Settle it at dusk.
01Player oneNot ready
VS
02An open challengeWaiting for a friend
Raven / Swift
THE TWILIGHT COURTYARD
BROWSER RENDERED
RAVEN○ ○
35 ENERGY
60ROUND 1
○ ○ONYX
35 ENERGY
THE STAGE IS SET.
Every shadow has a fighting chance.
MATCH COMPLETE
A worthy fight.
Ready for another round?
First to two rounds · 60 seconds per round
KNOW YOUR MOVES
Easy to pick up. More ways to answer.
AD MoveW JumpS GuardJ PunchK KickL DashU SweepI Hip throwSPACE SpecialArrow keys work too. Tap attacks separately to chain; holding a button does not repeat it. The pale green meter is energy. Touch and standard gamepads supported.
01 / COMBINATIONS
Find your rhythm.
J→J→JJab · Cross · Uppercut
J→J→KJab · Cross · Spinning kick
K→J→KKick · Hook · Spinning kick
Land a hit or touch their guard, then tap the next attack as your strike connects. You can buffer the next tap slightly early. Missed attacks cannot chain; three strikes is the limit.
02 / COUNTERS
Read. Catch. Answer.
S+JCounter punch 12 energy
S+KCounter kick 12 energy
Hold guard and tap the matching attack just before their strike lands. Catch a punch with counter punch, or a kick with counter kick. A successful catch retaliates automatically; a mistimed or wrong counter leaves you open.
03 / TAKEDOWNS
Change their footing.
ULow sweep 20 energy
IHip throw 25 energy
Sweep a grounded rival off their feet; it can be guarded. Step very close for a hip throw that beats guard. Jump away or strike first to escape. Both share a short cooldown. Downed fighters are protected while they get up.